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UAE 640x512 modes missing

 
Author ChaosLord
Partaker
#1 Posted: 3 Dec 2008 12:55 
Where is the UAE 640x512 8-bit mode hiding?
and UAE 640x512 32-bit BGRA mode?

Author AmiKit
Admin
#2 Posted: 3 Dec 2008 13:16 Edited by: AmiKit 
AFAIK there's no UAE 640x512 mode, just 640x480. But it should be possible to create one with AmiKit:Utilities/EXPANSION/Picasso96/Picasso96Mode program.

Author ChaosLord
Partaker
#3 Posted: 3 Dec 2008 13:30 
AmikitOS should friendly supply UAE 640x512 modes.

Would make it a lot easier for us to port our games to AmikitOS.

Author AmiKit
Admin
#4 Posted: 3 Dec 2008 13:53 Edited by: AmiKit 
AFAIK the 640x512 is not a standard resolution outside the PAL AGA world.
I haven't added or removed any UAE mode in Picasso96 in AmiKit. What you see there are standard and default modes.

Author ChaosLord
Partaker
#5 Posted: 3 Dec 2008 14:59 
If I am going to make a hyper-optimized, high-speed, super duper mega version of the game for Amikit then it requires a 640x512 UAE-P96 screenmode.

Once that is done, then years later I will make a 1280x1024 version.

I must take things 1 small step at a time.

Author AmiKit
Admin
#6 Posted: 3 Dec 2008 15:24 
Okay, is it possible to create such a screen mode using the Picasso96?

Author AmiKit
Admin
#7 Posted: 4 Dec 2008 10:06 
If so, I am looking forward to see the AmiKit version of Total Chaos. I would love to distribute it as as Add-on if you don't mind. The Add-on installer would add the custom screen mode to AmiKit for Total Chaos needs.

Author ChaosLord
Partaker
#8 Posted: 4 Dec 2008 10:32 
The first Amikit version will be AGA and cannot use a P96 screenmode. I was just making my future plans in advance

It will be a .hdf so it will be dead ez to make it an add-on I think.

Author AmiKit
Admin
#9 Posted: 4 Dec 2008 10:48 Edited by: AmiKit 
I can create an add-on out of it myself, not a problem.

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 UAE 640x512 modes missing

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