AmiKit - Your Modern Retro Experience
  Begin Register Reply Search Statistics AmiKit X  QuickGuide  SATISFIED WITH OUR SUPPORT? 
Online now: Guests - 1
Members - 0
Most users ever online: 191 [17 Oct 2019 17:54]
Guests - 191 / Members - 0
NEWS AmiKit Support Forum / NEWS /  
 

New emulation engine add-on

 
Author AmiKit
Admin
#1 Posted: 24 May 2009 15:22 Edited by: AmiKit 
This add-on installer updates the WinUAE emulation engine of your AmiKit automatically.
Download from Add-ons section.


New features of WinUAE 1.6.0:

- Very popular request: automatic display scaling/window resizing! (not compatible with all programs) Option in Filter-panel.
- PAL/NTSC vertical size change emulated in filter modes.
- Transparent clipboard sharing between Amiga clipboard.device and Windows clipboard, both Amiga->Windows and Windows->Amiga supported. Text and images supported, HAM6/8 automatically converted to 24-bit image, EHB converted to 64-colour image. Images with less than 256 colours images converted to standard IFF, higher color images converted to 24-bit IFF. Text converted to plain text, formatting possible in future.
- "Interlace fixer", interlaced screens are now rock solid, all interlace artifacts will be gone. (this feature isn't same as scandoubler or flickerfixer and not compatible with most games)
- VirtualPC VHD dynamic harddisk image support (dynamic = empty hardfile is very small, size grows automatically when more data gets written)
- Custom chipset emulation updates, horizontally mixed lores and hires modes work and more (for example Disposable Hero titlescreen is finally perfect, Oops Up ray colour issue)
- Mouse emulation rewritten (Oil Imperium pipelining minigame)
- 10 sector and 81/82 track PC/Atari ST disk images supported.
- Diskspare disk images supported.
- OCS/ECS "7-planes" mode fully implemented (4 normal bitplanes + 2 static 16-bit patterns for planes 5 and 6) 1st Anniversary by Lazy Bones has 100% correct display now.
- SuperHires supported in lores and filtered lores modes.
- 320x256, 640x512, 800x600, 1024x768 and 1280x1024 always added to RTG mode list (320x200 and 320x240 was already available previously)
- RTG mode vertical blanking interrupt implemented without busy waiting, interrupt rate added, configuration added to GUI.
- Filter multiplier select boxes now support manually entered multipliers, for example 2.5 = 2.5x. Aspect ratio correction added.
- Full drawing tablet support. (must be wintab compatible)
- "Magic mouse" mode improvements.
- Parallel port joystick adapter configuration added to Gameports panel (Much easier and quicker than using Input panel configuration)
- Input device type (mouse, digital joystick, analog joystick, lightpen etc..) selection added to Gameports panel. (Less need for complex Input panel configuration)
- WinUAE is now unicode Windows application, added full unicode support to configuration files. (backwards compatibility still maintained)
- PortAudio v19 audio library support. ASIO, WDM-KS (Windows XP low level sound API), WASAPI (Vista low level sound API), lower latency sound. NOTE: WDM-KS is unstable in current PortAudio version.
- Added new 64-bit seek and size dos packets to filesystem emulation.
- ICD AdIDE "scrambled" IDE disk and hardfile format supported, also includes automatic byteswap detection.
- Include some monitor unsupported modes in display modes list because some drivers lists custom modes as unsupported with current monitor (even if they work just fine..)
- ASCII-only and experimental Epson matrix printer emulation added, do not print anything if less than 10 bytes received.
- Added support for Windows Recent Documents/Windows 7 Jump Lists.


1.5.3 bug fixes:

- Random CD32 pad button events without enabled pad.
- Mid horizontal line graphics mode change fix (for example Cover Girl Strip Poker)
- ECS Agnus 0.5M+0.5M "1M chip" mirror works again (Move Any Mountain)
- Rainbow Islands one missing horizontal line fixed.


Other bug fixes:

- Directory filesystem bug fixes (very old bugs), ACTION MODE CHANGE fixed, also fixed case that caused lost file comments, show >2G files as 2G - 1 instead of showing "random" 32-bit truncated value.
- HAM mode graphics errors if left border was not fully visible.
- Some crashing bugs fixed.
- uaeserial.device unit 10 or larger works now.
- Early boot menu PAL/NTSC switching works properly, previously only worked after reset.
- CD32 CD emulation is now compatible with newer cd.device (comes with FMV cartridge boot ROM)
- KS loader 16-bit odd/even ROM image to 32-bit merging fixed.
- A1000 bootstrap ROM in even/odd format loading fixed.
- Another non-interlace to interlace switch graphics corruption fixed.
- Sprite graphics garbage appeared in some rare cases.
- Restoring statefile without GUI enabled emptied all floppy drives.
- lha extended datestamps fixed. 7zip updated, datestamps supported.
- Recursive archives as a harddrive support improved.
- RTG display refresh crash in some specific situations.
- Switching cycle-exact mode on the fly sometimes froze the blitter.
- Screenshots in windowed D3D modes fixed.
- 100% stereo separation was not working properly.
- Much improved sound stability/syncronization.


CREDITS:
- Toni Wilen and contributors
http://www.winuae.net/

Author ChaosLord
Partaker
#2 Posted: 14 Feb 2010 10:20 
[quote]
- "Interlace fixer", in- 320x256, 640x512, 800x600, 1024x768 and 1280x1024 always added to RTG mode list (320x200 and 320x240 was already available previously)
terlaced screens are now rock solid, all interlace artifacts will be gone. (this feature isn't same as scandoubler or flickerfixer and not compatible with most games) [/quote]

I have been playing interlaced game "Total Chaos AGA" for over a year now and it always looks rock solid to me. I have never seen these "interlace artifacts" of which you speak... (?)


Is this new "Interlace Fixer" feature compatible with standard AmigaOS screens?

Total Chaos AGA uses a plain AmigaOS 640x512 PAL screenmode.

[quote]
- 320x256, 640x512, 800x600, 1024x768 and 1280x1024 always added to RTG mode list (320x200 and 320x240 was already available previously) [/quote]
Hooray! This makes gamecoding so much easier!

[quote]
- Directory filesystem bug fixes (very old bugs), ACTION MODE CHANGE fixed, also fixed case that caused lost file comments, [/quote]
Hooray! Finally

NEWS AmiKit Support Forum / NEWS /
 New emulation engine add-on

Your Reply Click this icon to move up to the quoted message


 ?
Only registered users are allowed to post here. Please, enter your username/password details upon posting a message, or register first.

 

 
AmiKit Support Forum Powered by Forum Script miniBB ®
 ⇑